diff options
-rw-r--r-- | src/gui.c | 16 |
1 files changed, 10 insertions, 6 deletions
@@ -737,7 +737,7 @@ static gboolean stage_motion_cb(ClutterActor *actor, ClutterMotionEvent *event, selected_folder->subitems = g_list_remove(selected_folder->subitems, selected_item); selected_folder->subitems = iconlist_insert_item_at(selected_folder->subitems, selected_item, (center_x - 0.0), (center_y - split_pos - clutter_actor_get_y(aniupper)), 0, 4); - gui_folder_align_icons(selected_folder, TRUE); + gui_folder_align_icons(selected_folder, TRUE); } else if (selected_item->is_dock_item) { dockitems = g_list_remove(dockitems, selected_item); if (center_y >= dock_area.y1) { @@ -999,20 +999,24 @@ static void folderview_open(SBItem *item) } /* upper */ - aniupper = clutter_texture_new(); - clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(aniupper), shot, TRUE, STAGE_WIDTH, ypos, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL); + aniupper = clutter_group_new(); clutter_container_add_actor(CLUTTER_CONTAINER(stage), aniupper); + act = clutter_texture_new(); + clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(act), shot, TRUE, STAGE_WIDTH, ypos, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL); + clutter_container_add_actor(CLUTTER_CONTAINER(aniupper), act); clutter_actor_set_position(aniupper, 0, 0); clutter_actor_set_reactive(aniupper, TRUE); clutter_actor_show(aniupper); clutter_actor_raise_top(aniupper); /* lower */ - anilower = clutter_texture_new(); - clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(anilower), shot, TRUE, STAGE_WIDTH, STAGE_HEIGHT, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL); + anilower = clutter_group_new(); clutter_container_add_actor(CLUTTER_CONTAINER(stage), anilower); + act = clutter_texture_new(); + clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(act), shot, TRUE, STAGE_WIDTH, STAGE_HEIGHT, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL); + clutter_actor_set_clip(act, 0.0, ypos, (gfloat)(STAGE_WIDTH), (gfloat)(STAGE_HEIGHT)-ypos); + clutter_container_add_actor(CLUTTER_CONTAINER(anilower), act); clutter_actor_set_position(anilower, 0, 0); - clutter_actor_set_clip(anilower, 0.0, ypos, (gfloat)(STAGE_WIDTH), (gfloat)(STAGE_HEIGHT)-ypos); clutter_actor_set_reactive(anilower, TRUE); clutter_actor_show(anilower); clutter_actor_raise_top(anilower); |