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author | Hector Martin | 2009-05-05 01:40:40 +0200 |
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committer | Hector Martin | 2009-05-05 01:40:40 +0200 |
commit | 102e8ff46e5491c8d1a5928b34f058c88e55d065 (patch) | |
tree | 4511da9f495dd6318d3a71765e087ec0c8c2a0ee /README | |
parent | dce2546afadd9185b7e65f1db6b127d6293b178c (diff) | |
download | usbmuxd-102e8ff46e5491c8d1a5928b34f058c88e55d065.tar.gz usbmuxd-102e8ff46e5491c8d1a5928b34f058c88e55d065.tar.bz2 |
Add README, stuff, .gitignore
Diffstat (limited to 'README')
-rw-r--r-- | README | 150 |
1 files changed, 150 insertions, 0 deletions
@@ -0,0 +1,150 @@ +.This is an implementation of the iPhone/iPod Touch USB connection protocol. + +The server should be mostly compatible with the original Apple usbmuxd +protocol. This means that a single client lib should be able to interoperate +with both. Apple has now introduced a new plist-based version of the protocol +which works in essentially the same way but uses XML-based plists as +command/response payloads instead of binary blobs. The outer binary protocol is +still the same used but now the only command/response format is 8 (plist). + +The server is under the usbmuxd directory. You'll need CMake and libusb 1.0 to +build it. In addition, you need to apply the libusb patch in the patches/ +directory. If you want to debug using valgrind, apply the valgrind patch to +improve the handling of the USB device filesystem ioctls. + +There is a Python client library in the python-client directory. It should be +compatible with Windows, Linux, and OSX (using the Apple usbmuxd on Win and OSX) +tcprelay.py implements a TCP connection forwarder that lets you pipe TCP +connections to localhost to the phone. Run it with --help for usage. Note that +under OSX you'll have to change the socket path from /tmp/usbmuxd to +/var/run/usbmuxd (there is no socket path on Windows, only a TCP connection to +localhost). The Python client lib is also compatible with the new plist-based +protocol and should automatically select it if it sees such a server. However, +you need Python 2.6 for Windows and Linux in this case, since the plistlib +module doesn't come with older versions under these OSes (not that you'll have a +server that supports this protocol under Linux. TODO: does Windows iTunes even +use this yet?) + +ARCHITECTURE + +The iPhone / iPod Touch basically implements a rather strange USB networking +system that operates at a higher level. It is of course completely proprietary. +Generally speaking, this is what goes on in a typical usage scenario: + +0. iTunes opens a connection to usbmuxd and asks it for device notifications +1. User inserts phone into computer +2. usbmuxd notices the phone and pings it with a version packet +3. phone replies +4. usbmuxd now considers the phone to be connected and tells iTunes +5. iTunes opens another separate connection to usbmuxd and asks it to connect +to, say, the afc port on the device +6. usbmuxd sends a pseudo-TCP SYN packet to the phone +7. the phone's kernel driver receives the SYN packet and itself opens a + TCP connection to localhost on the afc port +8. the phone replies with a pseudo-TCP SYN/ACK indicating that the port is open + and the connection can proceed +7. usbmuxd sends a final ACK to the phone +8. usbmuxd replies to iTunes with a "connection successful" message +9. any data that iTunes writes to the usbmuxd socket from now on is forwarded, + through pseudo-TCP, through USB, back into a more regular TCP connection to + localhost, to the afc daemon on the phone, and vice versa + +The usbmuxd protocol is a relatively simple binary message protocol documented +here: + +http://wikee.iphwn.org/usb:usbmux + +Note that once a connection is established the UNIX socket essentially becomes +a dedicated pipe to the TCP connction and no more high-level control is +possible (closing the socket closes the TCP connection). Ditto for the "listen +for devices" mode - usbmuxd will reject any commands in such mode, and the +socket essentially becomes a dedicated device notification pipe. This means +that you need, at minimum, TWO connections to usbmuxd to do anything useful. + +On Windows, usbmuxd works the same way but a TCP connection to localhost port +27015 replaces the UNIX socket. On OSX, the UNIX socket is /var/run/usbmuxd. The +server and client implemented here default to /tmp/usbmuxd at the moment. + +The phone protocol operates over a pair of USB bulk endpoints. There is an outer +layer used for packet size info and a "protocol" (version and TCP are the only +two options), and that header is followed by TCP headers for actual data comms. +However, the protocol isn't actual TCP, just a custom protocol which for some +reason uses a standard TCP header and leaves most fields unused. + +There is no reordering or retransmission. There are no checksums, no URG, no +PSH, no non-ACK, no FIN. What there *is* is the SEQ/ACK/window mechanism used +for flow control, and RST is used as the only connection teardown mechanism (and +also for "connection refused"), and the connection startup is SYN/SYNACK/ACK. + +Windows are constant-scaled by 8 bits. This is legal TCP as long as the +corresponding option is negotiated. Of course, no such negotiation happens on +this protocol. + +Note that, since there are no retransmissions, there is some overlap between ACK +and window for flow control. For example, the server doesn't ever touch its +window size, and just refuses to ACK stuff if its buffers are full and the +client isn't reading data. The phone happily seems to stop sending stuff. + +Also, if the phone RSTs you out of nowhere, look at the packet payload for a +textual error message. Note: if it claims to suffer from amnesia, that probably +means you overflowed its input buffer by ignoring its flow control / window +size. Go figure. Probably a logic bug in the kernel code. + +Note that all normal packets need to have flags set to ACK (and only ACK). There +is no support for, erm, not-acking. Keep the ack number field valid at all +times. + + +GOTCHAS AND ANNOYANCES + +The usbmuxd CONNECT request port field is byte-swapped (network-endian). This is +even more annoying for the plist based protocol, since it's even true there +(where the field is plain text). So even for the plain text int, you need to +swap the bytes (port 22 becomes <integer>5632</integer>). + +There are a bunch of gotchas due to the USB framing, and this is even worse +because implementations tend to get it wrong (i.e. libusb, and this is the +reason for the patch). Basically, USB Bulk offers, at the low level, the ability +to transfer packets from 0 to wMaxPacketSize (512 here) bytes, period. There is +no other support for higher level framing of transfers. The way you do those is +by breaking them up into packets, and the final shorter packet parks the end of +the transfer. The critical bit is that, if the transfer happens to be divisible +by 512, you send a zero-length packet (ZLP) to indicate the end of the transfer. +Libusb doesn't set this option by default and the iPhone gets packets stuck to +each other, which it doesn't like. Actually, this framing is sort of redundant +because the usbmux packet header includes a length field, but the phone still +wants the ZLPs or else it breaks. To make matters worse, usbdevfs imposes a max +transfer size of 16k, so libusb breaks transfers into that size. This is okay +for sending as long as the ZLP is only added to the last transfer (the patch +does that), but it can easily cause nasty race conditions on RX due to libusb +doing multiple outstanding reads at the same time and then cancelling the rest +when shorter data arrives (but what if some data got into the other requests +already?), so we only do 16k reads and stick them together ourselves by looking +at the packet size header. We still depend on ZLPs being sent to end transfers +at non-16k boundaries that are multiples of 512, but that seems to work fine. I +guess the ZLPs might cause spurious 0-byte transfers to show up on RX if things +line up right, but we ignore those. By the way, the maximum packet/transfer size +is 65535 bytes due to the 16-bit length header of the usbmux protocol. + +TODO + +The server currently assumes that the phone is well-behaved and does not do a +bunch of checks like looking for the expected SEQ and ACK numbers from it. This +is normally not an issue, but it's annoying for debugging because lost packets +(which shouldn't happen, but can happen if the code is buggy) mean that stuff +gets out of sync and then might crash and burn dozens of packets later. + +The server needs a proper front-end (i.e. daemonizing, commandline options, +etc), a lot of testing, and some optimizing. + +Someone should probably do some edge-case testing on the TCP stuff. + +At some point we should probably write a C client lib. + +The outgoing ACK handling on the server probably needs some thought. Currently, +when there's an outstanding ACK, we send it after a timeout (to avoid sending +a no-payload ACK packet for everything the phone sends us). However, there's +probably a better way of doing this. + + + |